Category: Mobile Game


TrendTrack JAKPAT #6 – Weekly Media Monitoring Report | W4 May 2018

by on June 19, 2018

The Trend-Track study is initiated to capture current trend that happens on media that is consumed by netizen on biweekly then weekly basis. We have started our first trend track survey in the second week of March 2018, and we are currently publishing our second Trend Track survey report for the FOURTH WEEK OF MAY 2018. Hopefully, we can continue to […]

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Indonesians on Avengers Infinity War

by on May 15, 2018

Have you seen the latest Avengers: Infinity War? It has become one of the most earning movies within only a few weeks since its release. That speaks for how people anticipated the movie so much. We decided to do a survey on how our Indonesian respondents thought about the movie and how they did the ticket […]

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Entertainment Right in Your Palm – Survey Report

by on April 26, 2018

Having entertainment right in your hand or palm must be such a convenience. Moreover these days where smart gadgets including phones and tablets have become almost a necessity in the social life in most places. Therefore, this survey was meant to find out all the entertainment trends that are found in either smartphones or tablets. […]

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Notion on Virtual Reality (VR): Teens VS Young Adults – Survey Report

by on February 23, 2018

Virtual Reality (VR) is most commonly represented by a device that one wears around their head just like how a pair of ski goggles is worn, except for the fact that the wearer is unable to see anything but the screen inside the ‘goggles’. Nowadays VR is displayed for free use in malls or technology centres or […]

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Indonesia Mobile Habit Report Q4 2017

by on January 23, 2018

At the end of 2017,JAKPAT again conducted a survey of Indonesia mobile habits fourth quarter of 2017. Data collection method in this survey is primarily from the survey that is done towards 3383 respondents that proportionalized by Indonesia internet population, Here is the list of insights presented in the full report : What’s important in […]


Let’s Play a Game! – Mobile Legends Survey Reports 2017

by on December 11, 2017

The game Mobile Legends since its arrival on the mobile phone platform has become a huge trend in the community of players in Indonesia. To celebrate the spirit there was even an event dedicated to Mobile Legends community in Asia, that was held in Jakarta 1st – 3rd September 2017.  This survey was conducted in […]

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News and Information Sources: Based on Topics – JAKPAT Survey Report

by on October 20, 2017

In this digital era, there is a wide range of sources where people can get news and information. Not only the traditional news package on television or the hardnews on newspaper, but people can also get news and information from the internet. The internet itself offers vary ways that enable people to get news and […]

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Game of Thrones: Who Will be the King of Seven Kingdoms? – Survey Report

by on September 26, 2017

Game of Thrones series has been very popular and gaining a massive interest worldwide. The season seven may have just ended last month, but the hype of Game of Thrones series assuming who will be sitting on the Iron Throne still arise. Moreover, the final episode of season seven also reveal many surprising facts; thus, […]


Gotta Catch ‘Em All! – Survey Report on Indonesian “Pokémon GO” Players

by on September 16, 2016

“Pokémon GO” is hype nowadays. After publishing our survey report on Indonesian mobile users toward the game last July[1], now we would like to dig deeper about how playing the game affects the life of the players. Regarding to this matter, recently Jakpat has conducted a survey in order to see further towards how playing […]


Indonesian Telegram Messenger Users – Survey Report

by on August 23, 2016

Looks like WhatsApp, LINE, and BBM got their new opponent. Telegram, a cloud-based instant messaging service, which was initially released back in 2013, has officially released in Indonesia since 2015. With this messaging app, users can send messages and exchange photos, videos, stickers and files of any type. Telegram also provides end-to-end encrypted messaging, but its optionality and home-brew nature […]