Category: Mobile Game

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JAKPAT Trend Track #5 2019 – Survey Report

by on April 4, 2019

The Trend-Track study by JAKPAT is initiated to capture what’s currently happening across media platforms on a biweekly basis. In the second week of March 2019, aside from being preoccupied with the topic of elections on April 17, this week the attention of social media users, Youtube viewers, and online media readers were focused on the marriage of […]

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JAKPAT Trend Track #3 2019 – Survey Report

by on March 13, 2019

The Trend-Track study by JAKPAT is initiated to capture what’s currently happening across media platforms on a biweekly basis. In the second week of February 2019, several topics are equally popular in online platforms, both on Youtube social media and online news. The most popular is the angry ticketed motorcyclist, Adi Saputra who destroyed his motorcycle after being ticketed […]

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Indonesia Mobile Habit 1st Semester 2018: Mobile Entertainment

by on September 3, 2018

Currently, consumers use mobile devices almost in every aspect of their life, hence, mobile devices have been something that consumers keep within arm’s reach at all times. Marketers have been acknowledging this phenomenon, and mobile marketing has emerged as one of the effective channels to communicate and engage with their consumers. This report consists of […]

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TrendTrack JAKPAT #6 – Weekly Media Monitoring Report | W4 May 2018

by on June 19, 2018

The Trend-Track study is initiated to capture current trend that happens on media that is consumed by netizen on biweekly then weekly basis. We have started our first trend track survey in the second week of March 2018, and we are currently publishing our second Trend Track survey report for the FOURTH WEEK OF MAY 2018. Hopefully, we can continue to […]

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Indonesians on Avengers Infinity War

by on May 15, 2018

Have you seen the latest Avengers: Infinity War? It has become one of the most earning movies within only a few weeks since its release. That speaks for how people anticipated the movie so much. We decided to do a survey on how our Indonesian respondents thought about the movie and how they did the ticket […]

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Entertainment Right in Your Palm – Survey Report

by on April 26, 2018

Having entertainment right in your hand or palm must be such a convenience. Moreover these days where smart gadgets including phones and tablets have become almost a necessity in the social life in most places. Therefore, this survey was meant to find out all the entertainment trends that are found in either smartphones or tablets. […]

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Notion on Virtual Reality (VR): Teens VS Young Adults – Survey Report

by on February 23, 2018

Virtual Reality (VR) is most commonly represented by a device that one wears around their head just like how a pair of ski goggles is worn, except for the fact that the wearer is unable to see anything but the screen inside the ‘goggles’. Nowadays VR is displayed for free use in malls or technology centres or […]

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Indonesia Mobile Habit Report Q4 2017

by on January 23, 2018

At the end of 2017,JAKPAT again conducted a survey of Indonesia mobile habits fourth quarter of 2017. Data collection method in this survey is primarily from the survey that is done towards 3383 respondents that proportionalized by Indonesia internet population, Here is the list of insights presented in the full report : What’s important in […]

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Let’s Play a Game! – Mobile Legends Survey Reports 2017

by on December 11, 2017

The game Mobile Legends since its arrival on the mobile phone platform has become a huge trend in the community of players in Indonesia. To celebrate the spirit there was even an event dedicated to Mobile Legends community in Asia, that was held in Jakarta 1st – 3rd September 2017.  This survey was conducted in […]